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About The Claw

I’m often asked, “What is The Claw?” A simple answer is, “Nothing without its members.” We are a community, a state of mind, and a life style. Our religious believes, race and nationality have no bearings on our unity. We do, however, share the common interest in renaissance festivals and medieval fantasy arts and crafts. For some it’s the draw of the fairs and for others it may be the profession that they have chosen to enjoy. We are companions and a safe haven for one another while we enjoy the festivities and merriment.

Induction to The Claw is limited to ensure that the group has the opportunity to grow at a pace at which all members are comfortable with. Our restrictions are simple and are loosely based on the code of King Arthur’s Knights of the Round Table code of honor. The basic premise and foundation of our membership is summed up in one word -- respect.

How to Join

The Claw base their actions on a common code of honor derived and adapted from the days of the round table.

Stipulations of Membership

NO Mundanes - Normal everyday dress. If you don't have garb contact a member of the claw and we will help get you into something. This isn't to say that you will not see claw members in mundane clothes. Weather permitting we will be in garb.

NO Mandanes - Almost there, but not quite. You can usually point these people out by the Britney Spears T-Shirt, sneakers and claymore sword strung to there back.

NO Renaissance Trekkies - This includes Star Wars costumes. Wrong convention, try again.

Yes it's enforced but, one of the major benefits of The Claw, If you don't like it you don't have to be a part of it.

The Claw's Grasp

All entities of The Claw make us a family. Brothers and sisters who where brought together by the common love for faires. You will find us together in camps at faires. (More than likely in the pub) singing, dancing and sometimes crying . But we will be as one and welcome you to join our merriment.

Structure

It is by choice that one becomes and choice that one should leave. Our ranks are set to ensure the harmony of  The Claw. The will of the councils are final. Three tiers mark the hierarchy: High Council, Threotine Council and Member. But one ominous being controls them all. A beast of no mercy and a heart of ice, the Baron settles all.

 

The Baron

 

High Council

Kraegan

Phoenix

Vulture

 

Threotine Council Members

1. Cyric
2. Grim
3. Hunter
4. Hyle
5. Lerxst
6. Moondancer
7. Scolaighe
8. Tinabug
9. Willow
10. Wilma The Woodchuck

High Council

The High Council are the founders. Eradicators of the code. Kraegan Blue Dragon, Lady Phoenix and Lord Vulture all answer to the whip of the Baron.

Threotine Council

The Threotine Council is the gate to The Claw. They are the keepers and protectors of the code and teachers of the ways. They are mentors to the paths of honor, chivalry and pride chosen by the High Council for their outstanding displays of conduct and code.

Threotine Responsibilities

Members

The Members are the heart of The Claw. They are the followers of the code. To be a member is to respect our ways, our people and our customs. One may believe as they choose and go as they please. To be a member is but an honor not a requirement.

Squires

The term squire is a title given to those looking to join The Claw. It is a 12 month evalulation period were one chooses to become a member of our group. Their actions as well as their own free will determine their choice. One may only be squired through the Threotine Council or instated by direct order of the High Council. Squires are not servents of our group but are expspected to honor the code and to assist other members when requested as though they where a full members. Near the ending of their 12 month squire process they will be inducted.